This autobiographical computer game is meant as a means of dealing with lost friendships. There was no angry outburst, no argument, no triggering event—nevertheless, a group of friends went their separate ways. The game was an attempt to discover the grounds, and ended in acceptance. Sarah Hiebl’s bachelor’s degree project is an autobiographical process of coming to terms with these events. It includes psychoanalytical aspects, and is structured like a detective game. Players click their way through the game and have to make decisions—none of which are automatically deemed to be right or wrong. Sarah Hiebl is a game designer who’s long been a stalwart of the indie scene and has many games to her credit. She designs and produces her games herself—from the story to the programming to the graphics. The sole exception: she collaborates with a musician on the sound design.