As computational devices evolve, more tools and interfaces are built between the user and the machine. This allows us to complete increasingly complex tasks without having to focus so much on understanding the nuances of the machine. While this movement is certainly overall positive, one of the drawbacks is that people no longer learn the fundamental processes and concepts which allow the tool to work. Added to that, by neglecting history, we forget the alternatives of the technologies that we use today—forgotten alternatives that maybe once were the status quo. Understanding those alternatives would give us a broader view of the pros and cons of what we have today, how they superseded their ancestors, and what their pitfalls are—important knowledge for those who design possible futures. It is with these preoccupations in mind that “Linobyte” came into existence. It conciliates the explanation of how bits, bytes, and chars work, with hands-on experience of creating Core Rope ROMs: read-only memories that were written by weaving an enameled copper wire through ferrite cores.
Wesley Lee is a Brazilian designer currently based in Austria. Self-taught in electronics and an enthusiast of digital fabrication, he has transitioned through multiple fields exploring his interests. Some of these fields include advertisement, education, and industrial applications, where he has developed interactive projects for brands such as Google, Samsung, Motorola, Rock in Rio, TED, and others. His authorial work reflects the context in which he works, having some commentary with regards to how we learn, consume, design, and fabricate. His projects have a strong focus in the craft aspect, while also using industrially produced materials. They have been featured in multiple venues and media, both in his home country and abroad.